Today, TenTonHammer has released an interview they conducted with Kevin "Isildur" Maginn, the Lead Designer for Pirates of the Burning Sea. Isildur provided TenTonHammer with many new tidbits of information, and I would say it was a very nicely done interview.
We've got some more pretty in-depth developer logs coming up soon, as well. You've probably seen David's detailed look at the ships; we're going to be talking about avatar combat and the auction house in the near future, as well.
We've got three combat styles: the Dirty Fighting school, that focuses on cutlasses and low blows; the Fencing school, that focuses on the rapier and precision; and the Florentine school, that focuses on two-weapon fighting and defense. They all use balance to one degree or another, but the specifics are contained within the individual skills, so it's possible for a character to specialize in big, powerful, unbalancing moves, or stick with smaller, weaker, and safer moves.
Land-based adventures are built as part of our mission content. You don't just wander ashore and start fighting; we want your land-based experiences to be interesting and exciting, with lots of story and specific encounter goals. It's really part of our philosophy of getting right to the excitement and adventure. We don't want you to have to sail for a half an hour across featureless ocean to find a ship battle, and we don't want you to have to run for half an hour through empty jungle to find a swashbuckling battle.
Check out the entire interview by clicking here! Do you have something to say? Share your views by clicking the "Comment" button.
