IBM has issued a study that ponders how work could be made more like an MMO, such as EVE Online. The article points out that this is not entirely an altruistic study, since IBM is heavily invested in technology that powers the game space, but nonetheless, to find ways that make work engaging is a noble goal.
Some even believe games are beneficial. A recent survey of IBM's internal gaming community, which includes more than 200 gamers, found that nearly half believe game playing is improving their leadership ability in the real world and that four in 10 say they've applied MMOG leadership techniques to be lead more effectively at work.
(For IBM, it's no doubt a relief to find that its game-related technology, which powers games like EVE Online, is making better managers out of the gamers employed by its corporate customers. The alternative, that IBM is distributing weapons of mass distraction to game companies and ruining worker productivity, wouldn't do much for sales.)
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