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Star Wars Galaxies: Game Update For 7-8-03
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Here is your daily dose of nerf..er game balancing, here is your update. The highlights include:
July 8th Update Notes
07/08/2003 10:41 AM[li]If a creature breaks your /maskscent you cannot remask your scent for 60 seconds.
[li]We have some fixes to address trading not working occasionally, inability to access items in harvesters or vendors, and items vanishing after being looted from corpses. Once we have verified that these fixes are working correctly, we will be bringing back the normal death system.
[li]Mobs in caves and other interiors should pathfind a lot better now.
[li]We have done a series of client optimizations to improve client performance.
[li]Critical events when sampling have been increased in frequency.
[li]There are now more types of critical events in sampling.
[li]There is now a 25 second delay between sample attempts.
[li]The action pool cost of sampling has been increased.
[li]Installations will now cease to work unless their maintenance is fully paid up.
There ya have it =) Ive seen various grumblings that these are indeed nerfs, ill reserve judgement till August. I figure they got a month to get things where they should be, after July ill be screaming nerf with the rest of ya!
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