News

Dark Age Of Camelot: Grab Bag

| 9 Jul 2007 10:55

Origins Edition: live from Columbus, Ohio.

Q) If quality doesn't matter on spellcrafting gems. Can you just remove it all together or allow them to be stackable?

Q) Do masterpiece player crafted items offer any sort of bonus over a 99% quality item anymore?

Q) I remember hearing once about a quest that you could only get once you have 10 bubbles of post level 50 experience. I've done tons of research, asked different people and I just can't seem to find anything on it. Am I going crazy or does this quest really exist, hidden some place beyond me?

Q) Alright, I've been playing my heretic for a very, very long time, and I still have no idea as to what the "Accursed Misery" line of spells does. The herald calls it a buff shear reactionary proc, but I have heard everything from it being an extra damage shield to it proccing a mez to the herald being right. What's the case? The in-game delve says nothing as to the effect of the spell, but lists the duration as 45 seconds...does this mean it shears a random buff for 45 seconds, or procs a 45 second mez, or what? Seeing as how it overrides the cleric's heal proc, I'm thinking it better be really good. Please tell me what my spell does!

Q) Will dial-up work for DAoC (with Labyrinth) or does it have to be broadband? Your system requirements just say 'Internet connection'.

Q) For those of us who received and reported the bugged Bracer of the Deep drops in ToA Albion, will Mythic be replacing them? Not a lot of demand for that bracer with 80% durability and 70% quality.

Q) In completing first-time encounters for credit for Alvarus' Leggings (Razorfin) and CB (in this case, the Skyros mob), I was surprised to find that the remains for both mobs did NOT drop. Do the new leveled loot/drop list changes in ToA for ML and artifact mobs affect first encounters? The patch notes seem pretty clearly to suggest that loot chances would be the same as pre-patch for FIRST encounters and only affect loot lists AFTER the first encounter (i.e., if you try farming the mobs). Can you clarify please exactly how the leveled loot/drop changes work?

Q) I'm currently farming aurulite for my armor and weapons and find that the categories of aurulite are different but spend on a one-to-one basis. If there is no difference in the spending, why not combine shards, fragments and chips all into one category. The 3 names are misleading and confusing. One would believe that each was or should be a % of the other either higher or lower.

Q) I was wondering why in the Power Strike line for Maulers, the spells "Perfection of Style" and "Pugnacious Blow" are on the same timer, or if this is a bug. Pugnacious Blow has a 8 second recast timer but if you put up the damage add Perfection of Style you can not cast Pugnacious Blow until the 1 minute recast timer is up from Perfection of Style. Since one is a DD and the other is a Damage add I do not understand.

Q) When a caster nukes a mob and sees a damage msg like: "Bob hits the dragonfly for 500(+100) damage." What's the actual damage dealt to the mob? Is it 500 or 600? And is it the same with melee as well?

Q) Is the Critical strike spec line dependent on anything else? Could I be a Shadowblade with 50 Critical strike and 0 in any weapon and use the CS abilities as effective if I had 50 Axe on top of that? I was told there is no impact on weapon spec except from auto-attack.

Q) It had been said in a previous Grab Bag that Weaponskill was tricky in that it was not actually used in calculations, but used many of the same variables. This brings me to my question - What exactly IS weaponskill? What is it calculated from, and what similarities and differences does it share with the calculations from damage output?

For the answers, click here.

Username:  
Password:  
Video of the Day
Featured Videos