Taelorn has released his newest developer log, entitled "Waging War". In this extensive developer log, Taelorn puts on his storytelling cap, and let's us know about the recent Battle Royal that occurred between 25 developers and 25 players. This ninety minute duel to the death showcases the amount of strategy, talent, and planning an effective team will need to become successful.
Saturday afternoon rolled around and our fleet crowded into a small Spanish port. Battle Royales are somewhat canned, so we'd wait until everyone was ready and we'd get teleported into the instance where no one is allowed to fire. Once it's clear that everyone is in the instance and ready, we'd lift the firing restrictions and the battle would begin. This needed to be a fair fight, so I was prepared to make last minute adjustments to my fleet. I scanned across the army of testers and tried to compare our overall gun count. It looks like the devs had an advantage, but it wasn't significant enough for me to strip the ship out from under one of my captains. The testers appeared to have more First Rates, but they also had some Light Frigates and fewer Second Rates. However, the real problem in evaluating this came from the stewing ships. While no one can fire, everyone was moving around and we were quickly entering into battle formations and maneuvers - just without the cannon fire. I decided we had to start before people started mixing up the lines and ramming each other. The GMs lifted the firing restrictions; the battle had begun.
To read the entire developer log, you can visit this page.
