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Neverwinter Nights 2: NWN 2: MotB Interview at Game Shark

| 24 Jul 2007 04:00

Game Shark has posted an interview with Lead Designer Kevin Saunders about the upcoming NWN 2 expansion, Mask of the Betrayer. Covering both single- and multi-player issues, Saunders gives out some nice information about MotB:

The mod community plays such a pivitol role in the game's success. Will the expansion add anything new for modders to play with?

We've made countless minor improvements to aid both ourselves and the community in making content faster. One of the major improvements is tile set swapping. You could make your own variation of the cave textures, for example, and then instantly change a cave area to use your new textures. We created some of the areas in Mask of the Betrayer in this way. Other big improvements include Terrain Undo and a new Creature Appearance Wizard.

Will any user created content been included in the expansion?

We have included many community improvements into updates for NWN2: spell fixes by rpgplayer1, AI improvements by evenflw, and walkmesh helpers by Zarathustra. It's very challenging to include content (quests, NPCs, etc.) written by the community. This is because we want the game to have a consistent feel and for everything to work well together. Achieving this consistency is challenging enough with several designers working in the same office together and is much more difficult to obtain when trying to incorporate community ideas.

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