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World Of Warcraft: Naxxramas in Northrend

| 7 Aug 2007 22:24

imageIn an interview over at MMO Gamer, Jeffery 'Tigole' Kaplan lets drop a few interesting ideas and tidbits about the past and future of WoW's end-game. While the interview is a great look into how Tigole's past as a hardcore EQ raider plays into his development philosophy with WoW, the more interesting part has to do with Naxxramas:

So what I want to do in Northrend is to take Naxxramas in all of its glory, scale it down to the 25 man raid size, and then take the difficulty and retune it-obviously we'd tune for level 80, it would no longer be tuned for level 60, since that would be a little silly and it wouldn't be a lot of fun for people at that point-but I want to put rewards in there that are very exciting to level 80 players, but make it the entry-level raid, very accessible, tune the encounters so that there's something for everybody to do, and let the majority get a chance to see that content that they hadn't seen before.

For those who never got a chance to experience Naxxramas, it's no surprise the developers want to get it out there. Filled with unique and well tuned (at least, now) encounters, the whole place is a great example of Blizzard's unique sense of humor and art style. While many of the lower-level bosses in Outland mirror some of the encounters in the Dread Citadel, some (like Heigan) simply have to be seen to be believed. Even now some level 70 players organize raids simple to say they've killed Kel'thuzad or perhaps obtain the Corrupted Ashbringer.

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