RPardo has continued posting today quite a bit.
This first post is about the recent WoW Stratics article:
Obviously my opinion is the opposite. I think our world is rather large and know there is not really a problem at all. I also know there is no need to convince anyone of this with this post, since soon enough the game will be out and everyone can judge for themselves.
Check that post out HERE!
You can read the article here.
This thread about high end content was replied to 4 times by Rob. Here's some excerpts:
Solo players will be able to play the game and have fun, but we certainly will encourage people to group up. Groups can adventure in areas that solo players cannot.
The idea of a MMORPGs (at least in our opinion) is to provide a huge game world that accomodates many different play styles. Solo play, group player, PvE, PvP, Tradeskills, etc. We wish to make as many of them viable throughout the game as possible.
Hardcore players generally do not want casual players in their group. They do not think, nor play the game in the same way. Being in a bad group is often as much because of social dynamics as it is game mechanics.
ideally we can design a high-end game that has several different play styles. Raid content for players that like that, and PvP combat for people that would like that gamestyle.
Head on over and check out that thread by clicking HERE!
Rob posts twice to tell us where the terms Creep and MOB come from and what they mean (and mentions the meaning of the abbreviation MUD):
On the development team, we kept referring to neutral monsters as creeps, eventually it got into early press interviews and voila! Now, neutral monsters in War3 were called creeps.
MOB = Mobile or Mobile Object, used to describe NPCs/creatures in a game
You can check out these posts over HERE!
Rob replied twice to the ever controversial topic of PvP servers:
We have actually never said that we would not have a PvP server. I saw that information post-E3 and have no idea where it came from. We totally consider it an option, but have not decided one way or the other.
Plus, almost everything in our games has the chance of being changed right up until release :)
Head on over and check those out HERE!
