Rob McGinnis has once again updated his blog at the OE forums. As always, this update is packed with great things including several community resources recently developed. It's wonderful to see the community so publicly acknowledged for their hard work.
Of primary interest is community representative Khaveen's write up of his recent visit to the OE studios and his opportunity to try out MotB:
I asked the guys about some of the quests, character backgrounds, storylines, and side adventures that were cut from the original NWN2 campaign. They said many of them were cut to maintain only the highest levels of quality and to comply with Atari/WotC requirements. I can respect them for holding to that standard of quality, although that does nothing for the curiosity. I asked about the development cycle, particularly with regard to how the storyline and quests developed, as superb RPG story has always been a trademark of Obsidian. They had only the highest praise for their senior designers and writers who led the way, but they still felt like they were allowed input and ideas through the process.
Game graphics seem to be improved in many respects, including blades of grass, leaves on the trees, and the sky. The game world art is beautiful, and the areas were clearly built carefully and with very good attention to detail. I observed several nice new graphical effects as well. The new interior tileset texture re-skinning feature really made one area's old terrain look like a whole new tileset, which will be a boon to builders seeking more diversity in their areas.
Head over to read the rest of Khaveen's experience.
