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Neverwinter Nights 2: NWN 2: MotB Designer Diary #1 at RPG Vault

| 19 Aug 2007 04:00

RPG Vault is sporting a brand new designer diary written by Kevin Saunders. He's been a busy guy lately! The diary serves the purpose of explaining some of the "whys" behind decisions made for MotB and includes rationale about how OE feels that MotB is more of a stand alone game than an "expansion":

Many will call Mask of the Betrayer an "expansion". I hate that term. I think the expansion designation really means two things: 1) you have to buy the original game to be able to play it; 2) it's less expensive. Expansion suggests something that's unworthy of being called a game. We even get our own special category in annual game awards to emphasize that an expansion shouldn't be compared to a real game.

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Mask of the Betrayer isn't an expansion to me. It's a game. It's a creative masterpiece. It's a year of my life. So if you don't mind, I'm not going to call it an expansion. I'll call it NWN 2.5. Oh, don't think for a moment that it's my creative masterpiece. I'm just the one writing this developer diary.

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