With FunCom's presence at DragonCon this year there have been a flurry of fan-reports appearing. Prolific forumite Wexx has filed his DragonCon Report at the official boards. He got some hands on time with the game and a few important questions answered.
*What is the status of blood money and how it works?
- Blood money was the original solution to item looting. You obtained it by entering the BK for a fee and having that fee turned into blood coins. However, with the implementation of PvP servers (where blood money would be active the world over instead of just the BK) and various other factors, blood money is being re-evalutated and not much is set in stone. They are still looking into other forms of item looting as well if they can get it to work.While it looks like blood money could possibly be scrapped, it looks like it will still be in at launch, but it seems to have some holes at present. Many of the questions I was going to ask relating to it are questions that are still being asked/decided on by FC, so I didn't bother with any more.
*Can you clarify how the spellcasters will play ingame vs. the melee classes? (this has been explained before, but I wanted to hear it in person).
- All classes have combos. But these only relate to melee combat. The spellcaster classes won't add much to their melee repoitore after the early levels and so only need the three directions everyone starts out with for the entire game. While each direction (1,2,3) does a single melee strike for damage that adds to the effect of the completed combo, spellweaving does not have the same effect. (ie you don't hit 1,2,2,2,3) to have 5 minor spells create a large combo spell. Instead we have spellweaving. There will be a starter icon (can be linked on hotbar) that begins the spellweave. You then select the variety of spells you wish to put in the spellweave (by either clicking their icon or the link on the hotbar) unlike melee combat you are receiving no effect for any of this until you hit the "finish" spellweave button which then fires off your mix/mash of spells in one go. Again spellcasters will have combos, but they will only be for melee combat and they will be quite rudimentary as you don't really build on them past the early levels.
