We've all been there or at least been tempted by it: sitting in the Alterac Valley cave AFK, occasionally tapping the space bar, watching our honor increase as we laugh at the ten people who are actually carrying the battle effort. If you're one of the few left fighting, you've probably moused over that singular yellow dot in the starting cave and seen the avalanche of names.
Take heart you diligent leaders of AV, changes are coming to encourage your more...passive...comrades:

Obviously as most people know we have the anti-afk reporting measure, by which you can right click on someone in the battleground and mark them as AFK. With enough reports they receive a debuff that keeps them from earning honor in that battleground, and only by entering combat can they remove that debuff. It's going to help, but it's certainly not enough on its own.
Other things we're doing are changing or pulling out NPCs in key locations to help even out the balance of time and effort each side has to take to push through. As well as some minor changes to locations that people find are easily exploited to advance faster.
We're shifting some of the honor from the earlier NPCs, that help make AFKing so lucrative, to the end of the battleground and more for actually winning.
The graveyard spawning is being changed so that players aren't sent back to the cave unless there is nowhere else to spawn, which should help encourage horde to play a bit more defense if they're being beaten back.
And we're also correcting the ... I think Jeff referred to them as "creative pulling mechanics" with the general's.
Everything together, we feel, should help encourage players to participate, while also improving overall balance.
