Amongst most every Vanguard Player, at least one opinion seems to be pretty universal: Vanguard is one fantastically pretty game. With its high level of graphics technology and a strong attention to detail, Vanguard has been able to impress players world-wide with its sheer graphical power. However, what goes into creating art in the world of Telon? SOE has released an article on this very subject.
From concept and design, to in-game and living within the world of Telon; how is it that art is created? I've often wondered what a task it must be to create an expansive, living, and colorful world like what you see in Vanguard. How do you build a city's walls with a mouse, computer and code? It's certainly easier said than done, and the artists on the Vanguard team seem to do it by instinct!
You can view the full article here.
