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Stargate Worlds: Interview with Kevin Balantine at MMOGInfo.com

| 2 Oct 2007 16:24

Senior Marketing Manager at Cheyenne Mountain Entertainment, Kevin Balantine answered a few questions for the folks at MMOGInfo in this latest interview. The interview discusses topics such as localization, character progression and combat details, and contains an exclusive screenshot as well.

3. You have confirmed that Stargate Worlds won't be a MMOFPS because you want to use a more tactical combat. Can you explain us more about it?

Our tactical combat system will be something completely new in the MMORPG segment, yet it will be familiar to anyone who has played one before. Two things that really set our system apart are the importance of cover and the capability of the AI.

Cover has to form the core of any system trying to model modern combat in any sort of realistic manner. Standing out in the open during a firefight is suicide, and that will be reflected in Stargate Worlds where even high-level characters will hesitate to take bullets from low-level characters.

Read the full story here.

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