1UP takes a in-depth look at Warhammer Online, along with their valuable insight are some exclusive shots and of course tidbits of new info. 1UP takes a look at the Elves and Dark Elves, as well what it is exactly that will pull in and keep players interested in the game.
When we express a hint of concern at the way each of the game's 24 classes can be boiled down to MMORPG conventions -- Dwarf Ironbreaker = tank, Bright Hunter = mage, etc. -- Drescher quickly extols the virtues of this system. "First of all, there are places where tradition has real value. The four, core archetypical roles -- tank, melee DPS, ranged DPS, healer -- represent the distilled wisdom of generations of fantasy gaming drawing on everything, to name a few, pen and paper RPGs, table top wargaming and, of course, PC RPGs and MMOs. These are roles that need to be filled, and a game that tries to eliminate them simply for the sake of being 'different' is going to seriously disappoint its players."
You can check out the full preview here.
