Neverwinter Nights 2: NWN 2: Ossian Studios Interview Part 1

| 31 Dec 1969 23:00

Neverwinter Vault and NWN 2 WarCry are pleased to have a combined interview once again. This time, we had the chance to find out more about the developers behind the upcoming NWN 2 Adventure Pack, Ossian Studios.

Neverwinter Vault is presenting Part 1 of the interview, along with a couple of screenshots.

4) Why was the Dragon Coast in general and Westgate in particular chosen for the setting for NWN 2: Mysteries of Westgate?

Luke Scull: The Dragon Coast has been described as a nest of vultures and thieves, a place where anything goes, and nowhere is that more apparent than in Westgate, the most powerful city in the region. We really wanted to tell a story brimming with intrigue and mystery, where myriad factions all tussle for dominance and the player is never sure where his or her true allies lie. With its cutthroat nature and complex political structure, Westgate was a perfect fit. It also represents a new and relatively unexplored setting for players who have had their fill of the Sword Coast over the years.

Alan Miranda: As Luke has said, the nature of Westgate itself is of a cutthroat metropolis of great racial diversity, which offers an ideal backdrop to weave an adventure into. We were looking for something different than the previous NWN1 games as well, and the challenge of doing a city-based game (vs a countryside exploration like in Daggerford) was an attractive one. I think city-based adventures require a lot of work to keep areas from feeling like non-interactive, empty backgrounds, and the team has really tried its best to develop significant sidequest content within the scope of the game.

Head to the link above and stay tuned for WarCry's portion of the interview!

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