News

City Of Heroes: The Making of City of Heroes at Rock, Paper, Shotgun

| 26 Oct 2007 17:07

Rock, Paper, Shotgun is featuring a piece on the making of City of Heroes. Given the nature of Issue 11 being about time travel, this seems oddly appropriate. So, while we can't yet go back in time in-game, if you're interested in traveling down development memory lane check out this article over at Rock, Paper, Shotgun.

Being a new company, starting from scratch, the actual making of the game was also challenging. "Two major problems," Jack reminisces, "One was process. We didn't have a good process established for creating the design of the game and the testing of it. It wasn't a problem when there was just the five of us - but was a real problem when there were ten or fifteen of us. The second problem was naivety. There was so much we didn't know about making a Massively multiplayer game. We just didn't understand the amazing mistakes we were making. We had to go through the school of hard knocks to learn that certain things you want and certain things you don't want".

Get the full scoop here.

Comments on
Username:  
Password:  
Video of the Day
Featured Videos