Ten Ton Hammer has posted a new Interview with Funcom's Product Director, Jørgen Tharaldsen. In this interview Jørgen discusses the evil nature of the Dark Templar.
Ten Ton Hammer: Being a melee class, the Dark Templar will certainly have a variety of combos to work with. Will there be class specific melee combos that only a Dark Templar will use? Or will those combos access some of his dark magic?
Jørgen: Yes, the Dark Templar will for sure have class specific melee combos, and also class specific fatalities (by the way; there really aren't any cross-class combos in the game). The Dark Templar has five core combo lines, with a total of 18 combos in total (from level 20 to 80), and another five combos which can only be obtained from certain feat choices. Many of the combos will directly tap into the dark magic, and many of these effects are first triggered when performing a combo in the right manner (i.e. some of his life drain abilities will only kick in after successfully drawing enemy blood). In general he can also run two core kinds of spell lines; namely Auras and Soul Covenants. The choices you make at various times also ties into the general damage output.
The Dark Templar can also remove his shield, and instead focus on holding magical talismans in the offhand, which will give him additional combat effects like bonus damage or procs. He won't actually make any attacks with that offhand and gets absolutely no benefit if not using a shield and not having a talisman equipped.
Since his many magic attacks have different effects, it becomes a choice for the player what to focus on in different situations, and this need to "go with the flow" will be evident as you learn his many forms of attacks and buffs.
You can read the rest of the interview over at Ten Ton Hammer.
