Blizzard has released an article about dungeon design in their upcoming expansion, Wrath of the Lich King. In it, they explain all the details involved in building a standard dungeon.
Anatomy of a Dungeon: Utgarde Keep
Fresh from your many victories in Outland, you have heeded the call. Brave adventurers are needed to battle the massing Scourge in Northrend. The serene trip by boat into Daggercap Bay stands in sharp contrast to the scene at your final destination, the besieged town of Valgarde. As the boat comes to a stop at last, you find yourself in a town under siege. Enraged vrykul charge the town's defenders, overwhelming them with their sheer size and savagery. Buildings catch fire and burn before your eyes, and the cries of battle mingle with the shrieks of the proto-dragons flying low overhead. Despite the chaos, your eyes are drawn to the massive stone edifice dominating your view -- Utgarde. As you gaze upon the twin skull visages on the façade that leer out upon Daggercap Bay, you feel a shiver run down your spine that has nothing to do with the frosty air....
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