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Jorgen Tharaldsen Interview -QJ.NET

QJ.NET interviewed Funcom's Product Director Jorgen Tharaldsen who answered questions about Age of Conan's different features, like its combat system, player-NPC interaction and future expansions:

QJ: You've mentioned a more visceral approach to combat in Age of Conan's combat system, do attacks rely on mouse gestures? If so, how does this translate to the Xbox 360 controller?

Tharaldsen: Your approach to the combat system I think depends on where you are coming from, and which class you choose to play. If you are used to, for instance, World of Warcraft I would think some would start out by clicking with the mouse, but as soon as you understand how much more fun an MMO can be with more active control we anticipate people to shift to direct control as opposed to using the mouse. (for instance, in high level melee you would use 1,2,3.Q and E to direct your sword in different direction).

Seeing how things have turned out today, and the "leap of faith" our Game Director Gaute Godager took on the active combat system years ago, I am incredibly proud by working on a game which truly pushes the MMO barriers. I think that what we have now is much more than just an evolution of MMO combat, it is a revolution.

How it translates to an Xbox 360 controller? Great, of course (but I would say that anyways wouldn't I). That was one of the initial ideas Gaute thought about; how to make a system working on both consoles and PC, while at the same time being true to the "hands-on crushing skulls" Conan license.

Read the full interview on QJ.net