GameStar-readers ask and attained answers Ellingsen of developer Funcom. In a multisectional monthly series of article, we illuminate all aspects of the Online-role play in cooperation with Publisher Eidos. In the first round, the developers explain the guild system in the world of Hyboria. Age of Conan: The guild
Can players want to attack guild fort whenever it, or there are determined siege phases? Ellingsen attained: No, guild forts cannot be attacked permanently. That would become let the entire much too chaotic and would be it above all for the fort owners no more joke. Actually the guild of that decides attack may the fort belonged when one this. There is however the regulation that a fort openly must stand within a week at least once to the siege. Through it guilds can arrange itself and prepare its members for the standing battle. Age of Conan: Q&A - guild
Is it to be been enjoy necessarily member of a large guild around the PvP-part of the game in full trains to can? Ellingsen attained: Absolutely, therefore we did not incorporate also the mercenary-function. Through it the attacking or defending guilds players can sign up for its purposes. Players can search always for being outstanding mercenary-orders and if the offered gold quantity agrees, can jump it directly into the siege battle.
Can players import guild-emblems own into the game? Ellingsen attained: No, momentarily this function is not supported.
Can you betray us details of the guild-management-system? Ellingsen attained: It is actually quite basic, simultaneous however in its Simplizität very powerfully. There is the standard-system with guild ranks, officers, guild leaders, normal members etc. Moreover there are special ranks according to the alignment of the guild at the player races available in the game. Cimmerianische guilds forgive about in its hierarchies titles as well as "chief". Age of Conan: Q&A - guild
Can (above all small) guild alliances with other guilds close? Ellingsen attained: It gives no actual game function that this enabled. We decided on the other hand, would want there we that diplomacy in the game depends exclusively on the behavior of the players. For example a guild can guarantee another per oral agreement aid, however suddenly decide to betray its supposed allies in the battle and to fall them in the back. The world of Hyboria is unmerciful and we want that the diplomacy between guild reflects exactly that.
In that of the next question round on GameStar. de Funcom reader question to the subject of PvP answers.
