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World Of Warcraft: Frank Pearce Interview -VideoGamer

| 19 Nov 2007 20:46

VideoGamer.com had a chance to sit down and talk to Blizzard's executive vice-president of product development, Frank Pearce, who spilled the beans on upcoming plans for their franchises WoW, Starcraft and Diablo:

Blizzard is sitting pretty at the moment. Having just announced that the world's most popular MMO, World of Warcraft, has got even more popular, with an astonishing 9.3m subscriptions across the world, the US developer can afford to employ its famous mantra "it will be ready when it's ready" whenever it's asked about games in development. And clearly its legion of fans wouldn't want it any other way. We here at VideoGamer.com thought we'd try anyway when we sat down for a chat with executive vice-president of product development Frank Pearce to talk World of Warcraft 2, StarCraft 2 and the mystery surrounding StarCraft: Ghost.

VideoGamer.com: Let's start with World of Warcraft. How's development on Wrath of the Lich King coming along? What excites you most about it and what has been the most challenging aspect of its development?

Frank Pearce: The most exciting aspect of Wrath of the Lich King for me, and I think for most of the team, was announcing it at BlizzCon earlier this year and seeing the reaction from the players. Being able to give the community hands-on time with a whole new zone and dungeon there, and again at the Leipzig Game Convention, was a big thrill for us all.

As for development challenges, the team has set the bar pretty high for itself with the first Hero class (the death knight), siege weapons, the world PvP zone (Lake Wintergrasp), the Inscription profession, and the goal of really drawing players into Arthas' story as they explore the continent of Northrend, but we're working at a pretty good pace and taking these challenges head-on.

Read the rest at VideoGamer.com

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