BT Oren of Razorwax has sent over his second in their new series of Developer's Diaries. This week's talks about why 6 races? And why THESE 6 races?
[i]As most of you know, many aspects of Darkfall are designed around the concept of clan-based warfare. While subjugating your neighbours can be fun in itself, we want to give the clans good, solid reasons to wage war upon each other. Among other things, we hope that deep-rooted racial enmities and affinities will inspire meaningful (in the context of the game-world) conflicts and alliances between clans.
For racial conflicts to work in a dynamic game-world, we need to balance the design very carefully. Bear in mind that, if a mirdain clan is defeated by a mahirim clan, its former territory is lost to the mirdain realm and added to the mahirim Tribelands. Thus, if Darkfall's races were poorly balanced, entire realms could disappear within weeks of launch.
[/i]It's a great read and is becoming obvious that Razorwax has put a lot of work and careful thought into the design of this game. I can't wait to see it!
