In Las Vegas, CES has kicked off and the usual panels are underway. Gamasutra chimes in with an especially interesting summary of one that features a wide cross section of development personalities, including people from Turbine and SOE.
Rowe asked the panelists about how to build an online game's global relevance. Said Christensen, "WoW has done a great job of localization, but in some ways they're almost thought of as an Asian company because of their long history of success in Korea. We're working Asian and Indian companies and developers to help us localize our development."
"We've had to learn that too," Ferrari agreed. "They're completely different business models, retail models, governmental regulations. Now you have to put technology in our games for the Asian markets to time players out after a certain amount of time."
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