IGN's RPG Vault published the first part of an interview with NetDevil's Jumpgate Evolution producer, Hermann Peterscheck, which included two new screenshots and few game details:
Jonric: What key elements and features are you retaining from the previous game? Has is been a challenge to select them?
Hermann Peterscheck: Deciding what to keep and what to change is an ongoing process. I think that detailing too much too early in design is dangerous. You sacrifice flexibility for the illusion of knowing exactly what the game is. It's a major challenge that at the beginning of the game development process, you know the least about what your game is, and therefore, you shouldn't make detailed design decisions based on a lack of knowledge.
That being said, you need a strong, well-stated goal and concept - what I call the game's "feel". How do you want the players to feel when they are playing? What objectives should they accomplish? From there, you can figure out the mechanics, UI, AI and whatever else.
Read the rest at RPG Vault.