Neverwinter Nights 2: NWN 2: MotB Write Up at the Sacramento Bee

| 25 Jan 2008 22:56

Keeping NWN 2: Mask of the Betrayer in the forefront of people's minds isn't always easy. Luckily, there are newspapers around just now coming to the realization about what a great game MotB truly is. Included in this bunch is the Modesto/Sacramento Bee in California. Highlighting MotB in a "Game Plan" article in today's paper, the writer said:

The most important question a player must answer in "Neverwinter Nights 2: Mask of the Betrayer" is: What to be, what to be? That's because this expansion pack to the original "Neverwinter Nights 2" (a copy of which is required to play) offers many more options of race and character class than before, along with a new quest that picks up some time after the end of the original.

Waking bound to the floor of a barrow by a field of magic, our hero - whatever he or she is - is quickly set free by a Red Wizard named Safiya, who was sent by her mother to this place to rescue the player for reasons unknown.

Together, they escape the spirit-infested barrow, but it becomes obvious that something is tagging along. And that something has a hunger for spiritual energy.

What this hungry something is and how it came to be bound to the player's character ties into the game's story, so we'll stop there. Just know that this something has needs, and these needs must be met one way or another.

This isn't a quest for a fledgling. Like the "Neverwinter Nights" expansion "Hordes of the Underdark," "Mask of the Betrayer" is built for strong characters, with level 30 the new experience ceiling such an advanced character is a serious powerhouse.

It's a very short and basic write up of the game but good to see MotB still making news four months after release.

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