MMOCrunch posted an interview with Anarchy Online's game director Craig "Silirrion" Morrison where he talked about his journey from a player to a developer at Funcom:
MMOCrunch: Being a former player, how do you separate your want to please players, yet still retain the responsibility of Game Director?
Silirrion: I think deep down we always want to please people! After all we are making these games to provide entertainment for people. Yes, it's a business too, but if people aren't having fun with your game, they won't keep playing it. We do have to do so responsibly though, in particular with virtual worlds like Rubi-Ka and we always have to consider the implications of the changes we make. It's not always an easy balance but it's an important one and something that is at the core of all the decisions we have to make, so whether we want to or not, that responsibility is forced on us. I wouldn't have it any other way either!
Read the rest at MMOCrunch.com