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Stargate Worlds: Interview: The World Behind The World

| 5 Feb 2008 19:02

MMolecule interviewed CME's Conan Brink, the Lead Server and Tools Programmer for Stargate Worlds, who talked about developing tools, network infrastructure and the platform used to run the game:

What can you tell us about any of the custom tools you have developed?

Conan: On the server code side of things, I work almost exclusively in C++. Occasionally it helps to read Assembly language, but I don't have to write any of it. As far as the content developer tools, they are mostly built in C#. The content developer tools are in a very different sphere of influence than the server tools. It's one of those things I just picked up to help out.

Can you elaborate more on the types of tools the content developers use?

Conan: Sure. The mission designers need to able to say this: Here is my mission set, here is the mob that gives the mission, here are the conditions to get the mission, here is what it takes to complete this step of the mission, here is the next step of the mission.

They need to be able to complete all of those types of actions. That is one of things that our custom tool suite allows them to accomplish.

There is also a mob creation tool that a content designer can use to create a mob. They use it to create everything from the mob's appearance and stats to where it spawns in the world.

Read the rest at MMolecule.com

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