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Pirates Of The Burning Sea: Pirates of the Burning Sea: Ship Combat Accuracy Improvements

| 7 Feb 2008 22:49

The latest installment of "The Road to v1.1" has been published at the official site. This time developer Taelorn discusses the improvements in ship combat:

Version 1.1 has been published to our Testbed server and will be coming to the live servers next week. There's a ship tuning change in this patch that's significant enough to receive its own devlog.

Recently, it's become apparent that there's a problem in the cannon accuracy settings. The numbers are off by small amounts in several areas. Once they're all added together, the compounding numbers make it so that many small and medium ships will win a straight up broadside exchange against large ships at close-medium range. While it's important for small ships to be valuable, your first double-decker warship should not lose to a small ship in a close-range slugfest. We're making numerous changes to accuracy values to help address this issue.

The entire list of combat improvements is posted in the article so head over to see it all.

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