Gamasutra is featuring an article about Nora Paul, a professor at the University of Minnesota who uses Neverwinter Nights to teach her students journalistic techniques:
The principle behind the game is to teach the method and reasoning of information-gathering and synthesis, and communication-related analysis skills. As video games are, as a medium, essentially a simulation of the decision-making process, they provide a powerful tool for exploring the hypothetical implications of the player's choices. In contrast to the typical academic model of learning, where success is measured in terms of making the correct choices, video games follow a more naturalistic method, where every mistake adds to the player's overall sense of understanding, leading to a more nuanced grasp of the problem at hand.
Check out the rest of the article at the link above. What a hoot!








