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Stargate Worlds New Concept Art

| 21 Feb 2008 00:54

Stargate Worlds site featured three new examples of concept art for vehicles, Anima Vitrus containers, and the very first look at the Jaffa. Assistant Art Director Nick Heitzman also talks about his inspiration behind the Jaffa's looks and representation in the game:

We wanted them to be strong, sexy and exuding an aura of command," said Nick, "adding a presence of power and discipline to groups they assist or work with to further their goals. To achieve that in Stargate Worlds, Jaffa are consistently larger, more muscular in appearance, and precise in their movements than other galactic residents...

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