The Everquest II official site has a new developer profile, this time of Bill Yeatts, Art Director and Lead Character Developer for EQII:
Tell us about the process of how you create art for a game project. What's a typical day like for you? What media or software programs do you use?
Creating art on Everquest II follows a standard that most studios use. Typically, we create a concept, then a textured 3D asset, animations, and finally a host of technical tidbits to make it work as an Everquest II game asset. This entire process varies in time greatly depending on the type of asset being created. Some assets take months to complete, others can be finished in just one day. The art department here on Everquest II uses a variety of software packages. Maya and Photoshop would be the two most common.