Age of Conan Developer Profile: Helene Johnsen

| 28 Feb 2008 21:57 is featuring an Age of Conan developer profile focusing on Content Designer Helene Johnsen. What is your job at Funcom? How did you get your foot in the door?

Helene Johnsen: My position is a Content Designer and I work with quests. My main responsibilities have been the design and implementation of the level 1 - 20 experience on Tortage and the Destiny quest line. I applied as a graphic artist, but was offered to work with content design and eventually ended up with quests, which I am very happy about. Take us through a typical day of work on Funcom while working on Age of Conan, what is it like when you show up at the office?

Helene Johnsen: My mind works best in the morning, so I'm usually at the office quite early. As a quest designer I get to work with a lot of the people on the project. When the quests have been designed I start the implementation process, which requires constant testing. Every requested asset I get for my quest needs testing and tweaking to best fit the story, so a lot of time goes into talking to the different teams responsible for the assets.

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