RPG Vault has kicked up the next in their series of preview articles. This time, developers hand out information about stealth, a skill that will cross class lines:
Stealth in Age of Conan is available to all classes - even the priests and mages can sneak around a little bit - but the true masters of stealth are the rogue classes - the deadly assassins, the shifty barbarians and the sneaky rangers that prowl the shadows of Hyboria one step away from you.
However, slipping out of sight is no easy proposition. Even the craftiest of rogues won't vanish in the middle of Tortage at noon. Stealth begins with skill, both the actual, in-game stealth skill, and actual player skill. Slipping into the shadows and moving along in secret is much more like a game of Thief than a simple exercise in pressing buttons and charging ahead.
At its heart, the stealth system is elegantly simple and, in fact, works much like in a tabletop RPG. You have a stealth skill, and it is checked against the abilities of your foes, players and NPCs alike, but as always, the devil is in the details.
Jump on over to RPG Vault to read the rest.