Ten Ton Hammer is promoting an interview with Game Designer Evan Michaels. Spotlighting the Priest of Mitra, here's a snippet of the conversation:
Ten Ton Hammer: You've previously stated that the Priest of Mitra will be able to do more damage as they heal their allies. How will this ability work? How will players know whether they've "topped out" their potential damage? Will this ability work in "short fight" situations?
Evan: We are using many variations of this theme when designing the Priest of Mitra and, as such, a large number of their feats and abilities are molded around this concept. For instance, the "Spiritual Feedback" feat places short-term a stacking holy damage increase buff on the Priest depending on how many targets they succeed in hitting with a cone heal. There are also similar abilities which cause each tick of the Priest's heals to provide an effect, such as returning mana and stamina to their group, or causing the Priest's next damage spell to cost no mana.
Check out the rest, including a couple of screenshots at the link above.
