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Stargate Worlds: GDC'08 Preview at Atlantis Archive

Atlantis Archive site released a new preview from the recent GDC'08 revealing new information about Startgate Worlds' gameplay features, stressing avatar play over vehicles, and a robust A.I. engine:

A few new tidbits about the game were shared with us to give insight into what is scheduled to hit the table this autumn, when SW launches commercially. For those who like to control more than their avatar, Stargate Worlds won't offer player-controlled vehicles at launch, Cheyenne Mountain's senior marketing manager said. For players who want to deal with their avatar and only their avatar while adventuring, there's some hope. "We want the game to be solo-able," he said. "Stargate Worlds is like most other MMOs in that it's designed for community play, but we want players to have the freedom to explore the game's universe on their own."

When involved in the action-oriented combat sequences, in-game enemy AI won't react blindly or predictably, according to Balentine. Enemy combatants will apparently react like first-person shooter opponents, flanking and using cover to engage the player.

Read the rest at AtlantisArchive.com