Gamespy is featuring two different articles about Warhammer Online: Age of Reckoning. Beginning with a hands on preview of Dark Elves, editor Allen Rausch says:
Playing through the public quest was illuminating not because of the nature of the content, but because of what this content does to the players who participate in it. First, while players don't have to join a group to participate, it's become a rare instance when players entering a public quest zone aren't besieged by offers to join a group. Not only is there no penalty for doing so, it actually helps because coordinated groups can cycle the content faster, giving everyone in the area more of a chance to get loot. Public quests have thus become a much faster (and more lucrative) way for players to find a group than just spamming a chat channel.
Next on the plate is an article dealing with the minutia of Warhammer Online. Here's what Allen Rausch means by "The Littlest Things":
The theme of the day, though, wasn't Warhammer Online's big features, but its small ones -- specifically the idea of taking the mundane and making it fun. The analogy used frequently was golf. No golfer thinks of the long walk between holes or to catch up to their balls as "grinding" the golf course. The walking, the fresh air, the trees and grass, the conversation with golf buddies is all part of the enjoyable "golf experience" as much as swinging the club. Warhammer Online wants to take even the most ordinary aspects of MMO gameplay and, to quote Creative Director Paul Barnett, make them "joyous."
Check it all out at the links provided. Enjoy!