Community Manager Frank Bakker's artwork blog has been revealed with a look at the creation of Shorath Mesa. Sporting some spiffy screenshots, the blog goes into the nitty gritty details of creation.
When the design document for Shorath Mesa was created it was still really vague how the area should turn out. There were some general ideas which involved ancient ruins, a swamp and an Urvhail settlement. The location was also known, it was to become the latest addition to Ringfell, a basin located higher than any other location on Ringfell.
As work begun on Shorath Mesa some things were changed from the design document and some additions were made, this all in cooperation with the game design department. One of the first things to change was the approach. Shorath Mesa is located south of Garminholm, since Shorath Mesa was to be located on a high altitude basin we required some changes to Garminholm itself. The reason for this is that players had to cross this altitude distance. Since we don't have high-speed elevators or jump-pads in Spellborn we had to come up with another solution.
Check it out at the link above.
