The weekly teaser from Ossian Studios about the upcoming adventure pack, Mysteries of Westgate, has been posted. This time, the Night Masks are profiled.
The Night Masks: Westgate's True Rulers
The Night Masks? A collection of thieves and miscreants that have wormed their way into the very heart of Westgate. A time shall come when Obid Teltas turns his gaze to that foul nest of vipers, and then the Night Masks will know the truth of their folly!
- Obid Teltas, Priest of Lathander
The Night Masks are active throughout the western Inner Sea region, from Sembia down to Erlkazar, and from the Caravan Cities to the Pirate Isles. However, the guild's activities are focused on the cities of the Dragon Coast and, in particular, the ancient port city of Westgate, which serves as the seat of their power and influence. Unlike other major rogue guilds, such as the Shadow Thieves of Amn, the Night Masks have no central guild house within the city walls. Instead, their activities are spread across a wide range of ever-changing locations throughout Westgate, forestalling any attempt by the City Watch to mount a full-scale assault against the group.
The guild appears to have coalesced into its present form around the Time of Troubles, and for twenty years, Westgate has been plagued by them. Currently, this band of professional assassins, extortionists, coercers, enforcers, and thieves control most of the illegal activity in town. On many mornings, bodies can be found in the streets or floating in the harbor, as the guild clashes with desperate merchants, armed travelers, or the well-armed private bodyguards of the noble families.
The Night Masks make no secret of their existence; to the contrary, they desire that all know who they are, for to know them is to fear them. Their symbol is the domino mask, a black cloth shaped to cover the eyes and nose and cut with two eyeholes. Often, this symbol is marked on shops to indicate protection, left in homes or businesses as a warning to those they would coerce into courses of action, or dropped as a token at the scene of crimes. Those who betray the Night King's Legion, and do not immediately flee beyond the group's grasp, are inevitably discovered dead, eyes wide with terror and a domino mask in their mouths. The leader of the Night Masks is an enigmatic figure known as the Faceless, though few have ever seen his face and fewer still have lived to tell of it. Rumor has it that different beings have actually assumed the title of Faceless, with each new shadowy leader disposing of and then replacing the previous one, though with one exception outlined below, none but the very innermost circle of the Night Masks knows if this is true and, if so, when and under what circumstances these changes have taken place.
Despite several attempts to destroy the group, none have successfully done so. The closest the Night Masks came to destruction was in 1368 DR when a group led by Alias of the Magic Arm, and including the saurial paladin known as Dragonbait and Mintassan the Sage, were hired by the Croamarkh, Luer Dhostar, to curtail their activities. The adventuring group, aided by the Harpers, were able to uncover the machinations of Victor Dhostar, Luer's son, who, unbeknownst to all, had managed to become the Faceless. It proved too late for Luer, for Victor managed to assassinate his father and massacre the crème of Westgate's merchant nobility at the annual Regatta Masquerade Ball. Victor was slain shortly after proclaiming himself King of Westgate (a title that had been abolished almost one and a half centuries ago), and the Night Masks, now leaderless, began to fragment into smaller bands of rogues.
Unfortunately, the last six years has seen a resurgence of the group's prominence, a development that strongly hints of a new ambition that has united the splinters of the formerly-factioned guild. This could only mean the ascension of a new Faceless, a development that undoubtedly has caused more than a few tears and muttered curses in the manor fortresses and warehouses of Westgate's politicians and merchants.
Question (Crispy): Is it possible, once MoW has been purchased and downloaded, to be able to then revert NWN2 to pre-1.12 state and continue to be able to play MoW?
The reason I'm asking is because of a technical issue introduced in 1.11 and later that only seems to affect certain types of setups, including mine, that drastically affects framerates. I'd like to be able to play MoW under just 1.10.
Alan Miranda, CEO: Mysteries of Westgate was developed using earlier patch versions, however, it will only function under the most current patch at the time of MoW's release. This is because the game will need to read encrypted adventure pack resources, which isn't a functionality present in previous patches.
Russ Davis, Writer (aka Tiberius209): There have been no other unanswered questions submitted under the Spotlight sticky. While we will try to answer questions on the forums as they come up, be advised that these weekly Spotlights are the times that we systematically comb through all queries and pass them on to the appropriate authorities.
Next Spotlight: The History of Westgate
It's great to come into this adventure pack well armed with the relevant lore. The updates are much appreciated.