Flying Lab Software has announced a plan to merge some of the live servers for Pirates of the Burning Sea together to increase player population density in their sea-faring MMOG.
On Tuesday, April 15th there will be a brief, rolling outage in order to enable server transfers for your characters. The rolling outages will begin at 1:30a and continue from server to server until 3:30a, Pacific time.
Flying Lab Software launched Pirates of the Burning Sea on January 22nd, and now that we've had time to take stock, and review feedback from our players and the evaluation of our server populations; it has become clear that key game features require populations of higher density in order to function at optimum levels. When you take into account both the disparity in player time zones and the delayed launch of our title in some countries, we were spreading our overall population too thin. Also, in more recent builds, we were able to improve our server technology to allow for an even larger population than we were originally equipped to handle.
Providing our customers with the best game play experience is our first priority. Condensing our populations will lead to a richer, more vibrant game play experience for all involved, and our customers whole-heartedly agree.
For further discussion, we encourage you to visit our site at www.burningsea.com.