The Earthrise Question of the Week has been posted for the week of June 2-6, 2008. Technically, this week's 'question' isn't really a question but an article about in-game organizations for which players can work.
Hello everyone!
This week we'll look into the lore of Earthrise and introduce you to just some of the "organizations" in the world that players will be able to aid in their ambitious plans. By doing favors for these organizations, players are able to gain access to "design technology" that these specific organizations have a monopoly on. Players can in turn, apply this technology to items, creating unique, powerful, and highly-sought after creations.
Alpha Sisterhood. This organization is comprised of female scientists, who train their minds and emotions through consuming training to achieve the ability to control energy currents with a psychomorphic interface. Their studies over emotive interfaces have allowed them to create a new direction in armament, called Cybermentalism. Their goal is to achieve a new level of evolution, falling in line with the Continoma politics.
Seeyen - A subculture of people with incredible psionic gift, the Seeyen have chosen a life of seclusion far from the prying eyes of the rest of the citizens in a village located at the western beach of the island. While they cooperate with Continoma, they do so only to ensure their comfort and security. They are aware that for Continoma their village is a test bed of studying the psionic potential of the human mind.
Consular Guard - The Consular Guard are defenders of the Continoma cause, although not directly under its authority. They believe in law and justice, at any cost. Gathered at first from SVS officers, they attract promising subjects from the civil population and through long and hard training they maintain an elite combat division, directly funded by Continoma to fight against criminal activities across the island.
Enforcers - A group of veteran soldiers united by their dark and criminal past make up the Enforcers. Once they sided with Continoma as mutant extermination squad- sent on the worst assignments where they were supposed to eliminate all "inconvenient" subjects to the current regime. When they became the "inconvenient" ones, they left Continoma and went independent, siding with Noir and even the criminal Syndicate. As coldblooded killers, hardened through fanatic massacres against mutantkind, these renegade soldiers believe in brute firepower and intimidation.
All the organizations will soon be fleshed out in separate articles and published in the Lore section of the official Earthrise website. Next week, we'll have another set of organizations ready to share. In the meantime, please feel free to discuss which organization catches your eye in the thread below.
See you next week!
Great piece of in-game lore!

