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Star Wars Galaxies: Update for: 8-15-03

| 15 Aug 2003 16:09

I would have had this up yesterday, if it wasn't for that black out. This was yesterdays test center update, and seems to have gone on live servers today

[LI]Fixed a problem where AI would stop at city boundaries.
[LI]Reduced the chance of weapon decay from overcharge shot.
[LI]Reduced the chance of weapon decay on weapons with powerups.
[LI]Fixed an additional robe/backpack combination where the backpack would not appear in your inventory.
[LI]Fixed a problem where the Rantok Sword couldn't be picked up after the G-5PO mission.
[LI]Added additional information to the loading screen.
[LI]Added ability to specify the vertex and pixel shader version in the SwgClient setup program.
[LI]Fixed a problem where the interest icon (The Big Yellow I) for NPCs would remain after death.
[LI]Improved Interest indicator (The Big Yellow I is now the Rotating Blue I) over NPC heads.
[LI]Harvesters must now be empty and off in order to redeed them.
[LI]Corrected position of names on the overhead map.
[LI]Added missing piece of personal chemical harvester.
[LI]Reduced the frequency of puke effect after consuming spice.
[LI]Fixed roulette betting bug where players would pay total amount, but display would only show cash.
[LI]Upped roulette table capacity to 10 players from 5.
[LI]Upped roulette max bet to 10000 credits from 1000.
[LI]Fixed a problem where you could bet over the maximum prescribed amount.
[LI]Added the ability to voluntarily remove powerups from weapons.
[LI]Powerup crafting: experimenting on a powerup will now be reflected real-time in the item attributes window.
[LI]Powerup crafting: powerup names may now be changed and will reflect the crafted name if altered.
[LI]Powerup crafting: experimentation on a powerup now increases the initial attribute values instead of re-rolling them.
[LI]Powerup crafting: powerup schematics should now receive the appropriate attributes of the final experimented prototype.
[LI]Powerup manufacturing: per above, crafted powerups will now be identical to the final attributes of the prototype in the experimentation window.

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