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Star Wars Galaxies: Combat balance question

| 21 Aug 2003 08:17

On the Official Development Board Holocron started a new thread concerning Combat balance and he asks:

There's already a movement modifier in place based on the weapon you're using, but it's very slight. We see meleers often asking for the ability to catch up to their opponents who use blasters. Should we increase the movement speed penalty for people using ranged weapons?

We also have the ability to give defensive bonuses based on movement, btw (which you can see when your target runs, they get harder to hit). We could do this based on weapon held as well, so meleers dodged fire better than people with blasters, though I don't know if that makes any logical sense...

-Raph Koster, Creative Director

Read the full thread and share your thoughts!

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