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Star Wars Galaxies: Combat changes

| 22 Aug 2003 02:51

Holocron has made two posts today about attacks that seemed to be broken. First, the one for the rifleman, surprise shot

Guess what? It was broken. So we fixed it. And it should no longer remove the cover state.

And then, for those carbineers, charge shot 2

We've fixed this so it properly works on a cone

Hmm.. well atleast there fixing there stuff and admitting the problems!

In addition to these posts, Holocron had this to add

We also have the following general combat changes we're looking at. Sanity check?

[LI]Increased penalty for firing while moving
[LI]Increased defensive bonuses for moving targets
[LI]Added 30 second timer to knockdown/posture changes
[LI]Decreased the cost of ALL knockdown moves
[LI]Increased the damage on all knockdown moves to compensate for 30 second timer

We still want to investigate:
[LI]Move costs for cabineers
[LI]Move costs for unarmed in relation to their damage

Hmm.. I'm not sure if I like the penality of firing while moving.. what about you? Click here and express your opinion!

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