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Newsletter Discussion: Vertical or Horizontal Depth?
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Gamers who made the pilgrimage to Reykjavik for EVE Online Fanfest '08 became quite familiar with developer CCP's distinction between depth in games, specifically MMORPGs - Vertical Depth, where a game doesn't have many options but the options that exist are extremely fleshed out, versus Horizontal Depth, where there is a tremendous variety of things to do, but each individual thing might not be all that complex. This week, we'd like to know:
Do you prefer your games to do fewer things with greater complexity, or many things in a less complex way?
Share your thoughts with us and post in the comment thread!