SW: tOR to Utilize HeroEngine

| 10 Dec 2008 11:39

Star Wars: the Old Republic, currently in development by Bioware, will utilize Simultronics' HeroEngine. HeroEngine is also being utilized by the upcoming MMO Gathryn. Grab the official word below:

BIOWARE USING SIMUTRONICS' HEROENGINE FOR
STAR WARS: THE OLD REPUBLIC

image

Collaborative Tool Significantly Aids Game Development

Gaithersburg, MD and Austin, TX - December 10, 2008 - Simutronics, a leading creator of online game development platforms and interactive entertainment, and BioWare™, a division of Electronic Arts Inc. (NASDAQ: ERTS), today announced that Star Wars®: The Old Republic™, a story-driven massively multiplayer online PC game set in the timeframe of the Star Wars®: Knights of the Old Republic™ franchise that is being developed and published by BioWare and LucasArts, is being built using Simutronics' HeroEngine™.

"Our goal was to partner with a platform developer that knows online gaming and virtual world development, and the team at Simutronics has an excellent track record in that respect," said Gordon Walton, Co-Studio Director at BioWare. "Their HeroEngine was specifically created for building MMOGs and it allows for a great amount of flexibility in the way our entire team collaborates."

The unique collaborative design platform of the HeroEngine allows for development in real-time, enabling teams in different geographic locales to build the world and play the game live on the server simultaneously. Updates and changes to the game environment are instantaneous, negating the need for nightly builds and code crunching, which significantly reduces the notoriously long MMOG development cycle.

"The team at BioWare is creating an incredible experience, and we're honored that they've selected our tool to help them build this epic world," said David Whatley, Simutronics' Chief Executive Office and HeroEngine Chief Designer. "We've invested years of experience and our passion for virtual world entertainment into developing HeroEngine, and we're confident that fans and online gaming enthusiasts alike will be happy with the finished product."

For more HeroEngine information, visit http://www.heroengine.com

For more information on BioWare, visit http://www.bioware.com

For more information on Star Wars: The Old Republic, visit http://www.StarWarsTheOldRepublic.com

About HeroEngine

image

HeroEngine is the integrated, collaborative, and realtime platform for full life-cycle development, deployment, and maintenance of massively multiplayer online (MMO) games and virtual worlds that reduces time to market, lowers costs, and allows creative teams to focus on what they do best. The collaborative development model, rapid prototyping environment, natural world building tools, end-to-end content pipeline, and integrated versioned asset system of the HeroEngine are built and optimized for the needs of large-scale geographically-distributed MMO and virtual world development teams. Licensees include ZeniMax Online, and many more around the world.

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Bioware is a AAA developer and I doubt they'd choose something that wasn't AAA as well. I've got a lot of confidence in Bioware's decision. :)

Not sure whether this is good news that some unknown engine that upto now powered no really special mmo is used by Bioware.

But then again, i do trust them to select something worthwhile

SW: tOR to Utilize HeroEngine

Star Wars: the Old Republic, currently in development by Bioware, will utilize Simultronics' HeroEngine. HeroEngine is also being utilized by the upcoming MMO Gathryn. Grab the official word below:

BIOWARE USING SIMUTRONICS' HEROENGINE FOR
STAR WARS: THE OLD REPUBLIC

image

Collaborative Tool Significantly Aids Game Development

Gaithersburg, MD and Austin, TX - December 10, 2008 - Simutronics, a leading creator of online game development platforms and interactive entertainment, and BioWare, a division of Electronic Arts Inc. (NASDAQ: ERTS), today announced that Star Wars®: The Old Republic, a story-driven massively multiplayer online PC game set in the timeframe of the Star Wars®: Knights of the Old Republic franchise that is being developed and published by BioWare and LucasArts, is being built using Simutronics' HeroEngine.

"Our goal was to partner with a platform developer that knows online gaming and virtual world development, and the team at Simutronics has an excellent track record in that respect," said Gordon Walton, Co-Studio Director at BioWare. "Their HeroEngine was specifically created for building MMOGs and it allows for a great amount of flexibility in the way our entire team collaborates."

The unique collaborative design platform of the HeroEngine allows for development in real-time, enabling teams in different geographic locales to build the world and play the game live on the server simultaneously. Updates and changes to the game environment are instantaneous, negating the need for nightly builds and code crunching, which significantly reduces the notoriously long MMOG development cycle.

"The team at BioWare is creating an incredible experience, and we're honored that they've selected our tool to help them build this epic world," said David Whatley, Simutronics' Chief Executive Office and HeroEngine Chief Designer. "We've invested years of experience and our passion for virtual world entertainment into developing HeroEngine, and we're confident that fans and online gaming enthusiasts alike will be happy with the finished product."

For more HeroEngine information, visit http://www.heroengine.com

For more information on BioWare, visit http://www.bioware.com

For more information on Star Wars: The Old Republic, visit http://www.StarWarsTheOldRepublic.com

About HeroEngine

image

HeroEngine is the integrated, collaborative, and realtime platform for full life-cycle development, deployment, and maintenance of massively multiplayer online (MMO) games and virtual worlds that reduces time to market, lowers costs, and allows creative teams to focus on what they do best. The collaborative development model, rapid prototyping environment, natural world building tools, end-to-end content pipeline, and integrated versioned asset system of the HeroEngine are built and optimized for the needs of large-scale geographically-distributed MMO and virtual world development teams. Licensees include ZeniMax Online, and many more around the world.

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