In the Official Development Board, Q-3PO explains the recent changes made to healing pets and medical XP:
We've been tracking your discussions regarding the recent change to remove XP from healing pets. This post is to explain why we did the change and to let you know what we are thinking of for the future (based on some of your suggestions).
The exploit was a person could sick their pet on a creature that it cannot kill but does a decent amount of damage, sit behind the pet and heal it over and over and gain experience 10x faster than normal. Our solution was to eliminate XP for healing pets.
You've brought up great points about this and we are reconsidering how best to handle the exploit. Assuming you agree that the above exploit is valid. How about healing your own pet gives no medical XP (just like healing yourself)? Healing someone else's pet given less XP than healing another player but still gives some. This will make healers still valuable in groups with tank pets, but won't allow you to gain XP faster than you would with players.
If we go with this, it will take several days to code and probably some decent time on Test Center to test.
Kevin "Q-3PO" O'Hara
SWG Community Relations Manager
Go read the full thread!
