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Anarchy Online: Update on the Shadowlands Patch

| 5 Sep 2003 13:55

Cz had this to say:

The next update is schedules for Sunday, at the same time as the Shadowlands client update comes out.

While we know some of the current issues will be a bit rough on people, we really don't want to have even more downtime after the last two days. With downtime already planned for on Sunday, we think waiting with the corrections till then is acceptable.

One of the most troublesome issues is the high attack rating for mobs that are high above their opponent's level. We call this the "frenzy effect". This will be tuned down, but for now you should probably try to stick to mobs of your same level or lower, even in teams. Note that init debuffing works better on the mobs now.

Some changes that unfortunately didn't get to the build notes:

- A change has been made to the way skill is calculated to determine your damage multiplier. This kicks in at 1000 Attack Rating. Each profession now has a different multiplier scale above 1000 AR, so two different professions using the same weapon with the same AR will not necessarily do the same damage.

- There is now a hard cap on the effect you can achieve with nanopoint reduction items. This cap is based on your breed, and is as follows: nano 55%, solitus and opifex 50%, atrox 45%.

- You can no longer be teleported when rooted. This includes evacuation programs.

Sorry for not having this in the build notes. The build notes have been updated on the main site.

We've updated our Release Notes FAQ here to contain the missing bits.

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