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Anarchy Online: 15.0.2 being patched to live servers

| 7 Sep 2003 17:53
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Patch notes copied over from Cz's post in the AO forums include:

15.0.2 build notes
For those missing the evac / root fix, this should be in an update tomorrow.

Game Mechanics
- The cap on jumping height has been increased, by quite a bit.

Interface
- Closing the Options menu will now re-open any windows it replaced on the right-hand side of the screen when opened.
- You can now open and close the Options Menu in the new GUI by clicking the Actions Menu, then clicking the Options button.
- The Perk button on the menu is now only available if you have installed the Shadowlands expansion pack.
- Your friends list is now limited to 1000 entries. This is to fix an issue with the chat server.
- Added notification about needing to restart Anarchy Online to activate some changed settings.
- Chat feedback about not being able to level by trade skills has been disabled for level 200 characters. They don't level by XP anymore anyway.

Pets
- Pets and morphed characters of large size should no longer have issues with passing through doors.
- Meta-Physicist pets whose attacks "confuses and clouds the mind" will now follow the same player versus player level restrictions as other pets.

Social
- It's no longer possible to use /follow while in lounge mode (/lounge).

Items
- Omni Carbonum Plate Helmet is again reserved for Omni-Tek employees.
- New Agents should now get their full start-up package, including rifle and nano crystal.
- All Cluster Bullets now work properly again.

Nano Programs
- The Adventurer nano program Robust Treatment will no longer cancel out the Doctor nano program Superior First Aid.

Monsters and NPCs
- We have told NPCs not to spam when players walk close to them, you have to understand that some of them are talk sick when they've been standing there all alone for awhile.
- We've tweaked the effect sitting down has on monster's hatred towards you. This effect is now both lesser in effect and predictability.
- We've also reduced the effect of monsters' fighting-frenzy, an effect that activates when the monster is much higher in level than the players it's fighting, and when the monster is afraid of dying (i.e has low health). Originally this frenzy made the monster attack faster, normally making any initiative debuffs useless against it. Now they instead hit harder, through added attack skill, and initiative debuffs might play a big role in reducing its damage output. The amount of extra attack skill was a bit high though, and we've reduced it by more than 50%.

Performance
- Got rid of a few server crashes.

Also in an update from Cz on AORC it appears that the lost friends lists of Atlantean players has been found and added back in again. Don't forget your friends all you Atlanteans. ;)

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