The Chronicles of the Spellborn is one of the most innovative combat games in the MMO genre. However, getting to the point where gameplay becomes uniquely interesting has been a problem, and a problem that, amazingly, developers understand. Find out how the initial experience in TCOTS has been improved below:
Differently put, we know that our game is capable of delivering the most intense action-rich combat ever to have graced an MMO. Yet, we also know we are doing quite a horrible job of "selling" this idea in the game at lower levels. The way we introduce people to our world is, simply put, not good at all.
The tutorial was designed to help even the most casual gamer to get acquainted with controlling and playing their Spellborn character. The way we then set them out on their first questing adventure in Hawksmouth, where we lead them on a criss-cross journey through almost the entire shard, is a complete reversal of earlier said helping hand. We have known this was a problem for players for quite some time and as the team has been slaving away creating extra content, bug fixes and features; a small dedicated team has been working on creating a better first time experience. Something to bridge the gap between tutorial and the actual game.
This has resulted in a redesigned Hawksmouth docks area, with new starter quests. We also removed those quests we found distracting, or downright boring.
There is a lot more to read in this developer journal so head to the link above.